



Although
the Singularity Point hasn't arrived yet, the crush of technology in 2055
is awesome. Computing and biomechanics have advanced to the point of taking
over the human thinking and living apparatus. Every facet of human existence
involves interaction with machines and digital information. Genegineering
has perfected the human form while computer implants called mindrivers
have perfected the brain's role.
Mindrivers
People are harnessed to computers in the interest of efficiency and entertainment
via Mindrivers, bioware devices that allow a person to access the knowledge
of the global electrosphere faster than human memory. Mindrivers can answer
a technical question at the speed of thought and allow one to quickly scan
global weather, check prices, send messages and drive a car, all simply by
thinking. This initially gives the impression that people are more intelligent
and well educated than today, but the knowledge derived from mindrivers is
fleeting and superficial. Most people are slaves to the machine rather than
its masters. The expense makes mindrivers common only among the rich.
Advanced military models which allow a squad or brigade of troops to coordinate
operations are restricted to active commandos. These implants confer an additional
bonus like the Tactics Skill, in addition to aerostat bonuses. [Mindrivers
can answer trivial or public questions like a smart encyclopedia/atlas/ dictionary.
Military mindrivers confer hive-mind abilities and reinforce unit morale.
This gives the equivalent of General Education up to Level 5, depending on
how much one wishes to spend on this gadget. The implant procedure is R and
costs $2,000 at Level 1, doubling thereafter. Side effects include a long-term
loss of 1 INT point over ten years, and neural seepage will gradually overwhelm
the user's mind. Use WILL to resist, difficulty 10 +1 per year of use.]
Simulation
Computing still cannot support 100% true-to-life simulated realities, but
it is getting very close. The simulation of odours and motion/identification
patterns have been the big stumbling blocks, but soft realities have
gained a vast following of permanent inplayers - people who play games
as a profession and who spend most of their time "on the other side".
Soft realities are virtual reality worlds that have flexible rules of physics,
for reasons of safety or fun. Hard realities mimic realspace to a high degree,
including pain and physics models. See the electrosphere section for more
info. Simulation is one of the advanced world's biggest industries. All products
are designed, simulated, modelled and 'aesthesized' within Western or Eastern
hypersystemes before being built in the second-world industrialized countries.
Simex
The flip side of soft reality is simex, or simulated experience, which
is a form of mind alteration that can severely disrupt the user's memory,
psychological balance and even personality. Simex allows a person to 'remember'
having visited the Eiffel Tower or having fired a gun by introducing new neurochemical
pathways into the human brain. This has the effect of not only pleasantly
altering a person's memories, but also of enhancing/creating certain abilities,
to a limited extent. Many governments around the world - including your own
- are not averse to employing persona-filtering to weed out those psycho-behavioural
anomalies that threaten society as a whole. Namely, pederasty, homocidal psychopathy
and other ailments. The procedure has evoked a ferocious debate in the West,
where it has met opposition from religious groups, but has been successfully
embraced in East Asia and Africa, where social harmony is more valued than
personal liberty.
The combination of simex and mindrivers also allows for a lethal hack: invading
a person's mind via the electrosphere and using it for illegal storage, data
piggybacking, or even to reprogram that person's persona. Unfortunately, this
science is still in its early stages and is somewhat akin to fixing a computer
with a hammer, so the budding psychohacker had better have some skill or an
empty conscience before attempting these procedures on innocent people. Such
feats are considered impossible by the general public.
[Simex can provide up to Level 3 in most knowledges and some physical skills such as marksmanship. Side-effects include memory loss, skill loss, and psychological illness. Roll WILL versus difficulty 10 +1 per simex per year to resist. Similar to skillsofts.]


Groundscan
The technology of monitoring people's activities has reached a pinnacle with
the implementation of the Groundscan, a system of orbiting micro-satellites
(each about 30cm across) that monitor the surface of the Earth in many parts
of the spectrum. The groundscan is not affected by weather, light levels,
vegetation, or even light building structures, and operates at a high enough
resolution to read the washing instructions on your underwear. Combined with
massively powerful modelling software and the 'Layer 2 World' of the electrosphere,
this allows the groundscan to create a realistic model of most of the world's
surface. Even this powerful system can keep track of only several billion
objects, so not everyone is tracked, but personality profiling allows governments
and police forces to tag suspects even before they conceivably commit a crime.
Of course, the potential for abuse is enormous. The groundscan can - thankfully
- be fooled, corrupted, and even bought off (by bribing the right people),
but its effectiveness at combating violent crime means that the average citizen
is only too happy to keep it funded. The groundscan is owned by a consortium
of governments, but allows many corporations and non-profit organizations
to make use of its capabilities. In fact, enterprising turbohackers regularly
make use of the groundscan for their own purposes.
Robotics
The use of robots in industrial, police and microgravity applications has
increased tremendously over the last decade. Robots guided by Synths were
instrumental in the construction of Space Islands Baha, Lux Astra and T'ian,
as well as the Pacifican underwater city of Taifun. Police forces in all the
major First World cities employ combat droids as an emergency weapon against
rampaging cyber-enhanced criminals, psychopaths or terrorists. Robots are
still fairly clumsy even when they appear smart and knowledgeable; police
drones have often been caught saying they know how to handle the situation
and then screwing it up even more. They have the illusion of intelligence,
and social behaviour is basically incomprehensible to them. However, robots
are very efficient at running a city's infrastructure through the use of Hive
computers. Currently twenty-three cities in North America have turned their
civic functions over to Hive controllers (usually given a nice nickname such
as 'Bob' or New York's NICK), and have seen rapid improvement in many services.
Vehicle guidance on major highways is controlled by the hive and allows cars
to travel at speeds in excess of 200 kms/hour with only a tiny percentage
of error - a lot lower than the human accident rate.

Transportation
Most people still use ground cars which rely on antique fuel-cells and biopaks but
a growing number have turned to aerocars for commuting in dense metropolitan
areas where parking has become illegal. The aerocar can be programmed for pickup and
drop-off without having to occupy expensive real estate interim. The city hive-comptroller
can redirect it back home while you're at work. Military police forces employ more advanced
lifter technology to drive their powered armour (ACPA) and landmates
(see Deric Bernier's Shirow
Conversion). Lifters are anti-gravity devices which use the ferrous materials
found in large cities to repel themselves and fly. They do not work in rural
areas.
Aerocars
rely on vidscreens on the inside. These look just like normal car windows,
but can polarize, change to infrared, add tracking data, enhance road conditions,
and other things.
Average highway/expressway speeds in modern cities are 200 to 300 km/h via
central computer control. Most cars are equipped with impact gel, and kinetic-energy
absorbent which sprays out in massive waves upon collision detection.
Power
Generation
The mid-30s also saw the development of several new power sources: the plasmotic
generator and the biocell. Plasmotics - now a distinguished field of
engineering - has perfected the containment and manipulation of the fourth
state of matter: plasma. The breakthrough in high-intensity magnetic field
catalysis enabled large amounts of energy to be generated at a reasonably safe
rate, and to be stored in a selectively- reactive biogel. The biogel is then
placed into biopaks and wired with a micronetwork for stability. Biopaks
come in sizes ranging from tiny (bionic power systems) to hand-held and vehicle
capacity. Large fusion reactors built in the 20s still pose a health danger
around the world. These have mostly been supplanted by waterburners,
portable micro-fusion reactors that are almost as good.
Hologrammics
By projecting a weak triad of red-green-blue lasers onto the retina of a person,
one can simulate the complex photon interactions that create visual images.
This science has been almost perfected by 2055, with consumer-grade holograms
available from Neot and Reflex. While these systems generate Star Wars-type
holograms, advanced models can be almost true to life - and are usually highly
illegal. Through the skillful employ of mind-altering harmonics, a hologrammist
can even fool a person's sense of touch, as if the hologram actually had a
texture. Police forces have been equipped with Grade 3 scanners to detect
any such 'verisimilitudes'.
Clonals
These are replicants by any other name, but their development has been less
radical. Their intelligence is programmed, and therefore illusory. Their legal
status is in limbo in the West, and denied in most other places. Most clonals
serve as test-beds for advanced bioware implementation and as crews on dangerous
stellar or underwater missions. Very few exhibit self-awareness or true intelligence.
They can be programmed to mimic affect (empathy) and a wide range of emotions,
though such alteration is strictly prohibited by Biocontrol. Clonals - and
bioware in general - are grown in clotis (clonal tissue) tanks, where synthetic
proteins and tissue cultures are nurtured into highly-complex organic biosystems.
Synthesia is the world leader in the production of Clonals and Chimerics.
Chimerics
These are bio-engineered hybrid animals whose exotic properties, such as six
legs, eyes on stalks or purple fur, give people at Terrafirst an excuse to
bomb rich Hollywood mansions and clinics. Despite a ban on 'unnecessary and
frivolous' chimeric modification by Biocontrol, exotic manimals are in high
demand across the world, not least in military bioweapon divisions.
Gadgets
Several other items can add flavour to your Neuropolitan campaign. A fun concept
is morphwear, a specially-woven piece of clothing (usually a jumpsuit)
that can reweave itself into various configurations as required. Using a simple
notepad attached to the suit, the wearer can program his clothing to go from
a double-breasted suit, to a light corduroy jacket, to a tuxedo, to a nightgown.
The degree of change affects the time for implementation, which ranges from
20 seconds to ten minutes. Morphwear is, of course, heavily used by secret
agents. Another invention which revolutionized combat and surveillance is
the aerostat, a tiny micro-electro-mechanical (MEM) flying sensor which
relays data to a tactical combat computer and calculates trajectories, detects
weapons, guides micromissiles to their targets and provides 365-degree vision.
Aerostats are used with the Smartguns skill to provide a +3 bonus to initiative
and to strike. Many public buildings emanate static electricity surges to
disrupt unauthorized aerostats. Micromissile swarms can also be used to attack
targets hundreds of miles away via eyesats and deft turbohacking; large buildings
often have jamming fields to deter such terrorist attacks.
"Whether it's
a simex or a dream, the information that exists is all real...and an illusion
at the same time."
"You mean in the same way novels and film change people?"
"People are only exposed to a limited amount of information in their
lives. In this case, the fate of a single nation and the life of a single
person have been both treated as though they're worthless. Most people will
never know a thing..."
-- Ghost in the Shell
Scramble Suit
Used almost exclusively by the police and some paramilitary forces, the scramble
suit is an ingenious piece of apparel consisting of a multi-faceted quartz
lens hooked to a wearable computer whose memory banks hold up to a million-and-a-half physiognomic fraction-represen- tations of various people, with every
variant encoded and then projected outward in all directions equally onto
a superthin shroud-like membrane large enough to fit around an average human.
What you see is a mosaic-person, and no known means of identifying the occupant
have been discovered to date. The scramble suit is used inside secure police
and government installations to protect the identity of officers whose work
puts them at extreme risk from mafia informers, turncoats and traitors within
the department. Undercover agents and diplomats wishing to retain their anonymity
make regular use of the scramble suit as well.
Minicores
The eventual miniaturization of even the most complex hypersystemes allowed
selected individuals to contain within themselves the seeds of a revolution
in international jurisdiction. An implanted minicore contains an entire virtual
tribe, a community of perhaps tens of millions of citizens whose life revolves
around the contents of the minicore. Special carriers were given a status
equivalent to diplomatic immunity by the World Court in order to move freely
around the world and protect their minicore. These highly paid individuals
are known as Incorporates. The Incorporate States cannot own territory and
must be based entirely (except for the minicore/carrier) in a hard reality.
Many Synth-controlled corporations have done just that.
Assembleries
These are the mid-century equivalent of factories, their output consisting
of customized products created in Synth-controlled nanotech forests and
replication tanks. Assembleries require large amounts of base elements; these
are provided via a feed. Assembleries are large-scale versions of the popular
makers, home appliances which use base blocks as their fuel. Assembleries
also use quantum software as fuel for their operations. Most of them are located
in pristine environments in the advanced countries. Sometimes referred to
as 'the clockworks'.
Amplifiers/Power Armour
The expansion of undersea exploration finally created enough critical mass
in investment and technology to allow power armour to develop into a viable
human-amplification tool. In sequence with lifter hover technology and advanced
human-machine interfaces, the powersuit went from underwater platform to military
strike weapon in rapid succession. The systems are barely a decade old, and
wear out very quickly, but their flexibility and effectiveness in urban combat
operations is unsurpassed.
Bionics
Cybernetics
have, for the most part, been supplanted by the combined field of bionics (bioengineering
and biomechanics), which incorporates subtle physiological modifications that
leave no outward sign of alteration. After all, it's so gauche to have
your cranial jack or prehensile penis exposed for all to see, don't you agree?
The most common (and therefore most profitable) modifications are those that
have practical, non-combat applications, such as organ regeneration, gene therapy,
bloodline improvement and counselling, exfoliation, tertiary autonomous nervous
systemics (very risky, this), cellular detox treatment, and 'supplementaries'
(muscle bulging, exercise chemicals, etc.). Young people, on the other hand,
prefer biotronic accessories that positively scream 'gauche and wild', such
as five-digit fingers, scaly skin, and migrating tattoos. The last are trendy
symbols and creatures (dragons being the perennial favourite) that animate on
your skin, glow in the dark, and move across your body in various attractive
or suggestive ways.
Wired reflexes are still available, but only the desperate and deviant (mercs,
punks, assassins) are willing to give up their social interaction with the rest
of humanity for an accelerated lifestyle. Most of the bionics from CP2020 are
available.
A few daring individuals (aka mad scientists) have also experimented with regenerating
brain tissues with biochips and attempting to amplify the brain's cognitive
functions. The result - a gruesomely pulpy implant known as a Neobe (neobrain)
- has been a success on the black markets of East Asia, despite the documented
side effects. [In game terms, the Neobe can increase the recipient's INT by
+1 ($50,000), +2 ($200,000) or +3 ($600,000), but requires a Toughness
test with a high difficulty number, every month, in order to avoid brain damage,
insanity, or infiltration by biologically-active synthetics. Oh-oh, did I say
that?]
Bionics has had many failures. Countless soldiers who fought in the War and
were implanted with cybernetics for experimental or prosthetic purposes later
discovered that these systems disrupted their bodies in unforeseen ways and
even grew in a cancerous fashion. Cybernetics in the poor parts of the world
are even more horrendous, often using salvaged electromechanical parts which
eventually corrode, degrade or short-circuit inside the person. Cybernetics
on the cheap is a horror to watch in later years. Unfortunately, your average
street punk could only afford biomechanical cheapies until very recently, so
the ranks of maimed and bitter cyberpunks continue to grow. As a general rule,
apply something similar to the SOTA (State of the Art) from VR2.0 (Shadowrun)
to bionics as well. Wait and watch 'em rust.

He lost all of his right leg to the hip and most of his crotch, but his left leg remained intact except for the big toe. "Very assymmetrical, Max," chided his surgeon, "we'll have to do something about that." The surgeon replaced his lost limb with a Chrysler prosthetic, an Electric Leg that was clunky but came with a refrigerated compartment in the thigh that could hold peanuts and a beer. Maxwell's left foot got a Steel Toe; his ruined crotch got an Automatic Scrotum, a temperature -sensitive carbon-fiber sac that scrunched up and expanded just like the real article. And was crushproof. No Electric Wanger, though. "Sorry," Maxwell's surgeon said. A subclause of the Third Helms Statute on Art and Obscenity prohibited the use of federal funds for any medical or scientific device that might double as a sex toy.
-Public Works Trilogy
Unclipping
the grenade from its holster activated an internal mechanism much like the nose
of an Automatic Servant. This mechanism sampled the air, found it wanting, and
cued a microminiaturized hologram projector in the grenade's cap.
Joan blinked as the translucent head of John Fitzgerald Kennedy materialized before
her in the darkness. "I'm sorry, fellow American," Kennedy said, in
tones gentle but firm, "but the atmosphere around you contains a mixture
of gasses with the potential for a chain-reaction explosion. Federal and local
safety regulations prohibit the use of hand grenades at this time. Your government
apologizes for any inconvenience this may cause you.
- Sewer, Gas & Electric
